// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {
        angularImpulase:-90000
        // foo: {
        //     // ATTRIBUTES:
        //     default: null,        // The default value will be used only when the component attaching
        //                           // to a node for the first time
        //     type: cc.SpriteFrame, // optional, default is typeof default
        //     serializable: true,   // optional, default is true
        // },
        // bar: {
        //     get () {
        //         return this._bar;
        //     },
        //     set (value) {
        //         this._bar = value;
        //     }
        // },
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad () {
        this.node.on(cc.Node.EventType.TOUCH_START, function(event) {
            cc.log("hand TOUCH_START");
            // if (!this.startRoate) { //触摸了，没有旋转，开始旋转
                this.startRoate11();
            // }
        }, this);

        //this.startRoate11();
    },

    start () {

    },

    update (dt) {
        
    },

    startRoate11 : function() {
        cc.log("startRoate11");
        let rigidBody = this.node.getComponent(cc.RigidBody);
        rigidBody.applyAngularImpulse(this.angularImpulase);
        // rigidBody.applyLinearImpulse(cc.v2(0, 10000), rigidBody.getWorldPosition());
    }
});
